Visualisation & Interaction

17

People

21

Publications 2024

9

Projects

Mission

The mission of the Visualization and Interaction group is to design and innovate ethical, human-centred visualization and interactive technologies that improve societal wellbeing and business decision-making processes by focusing on user experience, sustainability, acceptance and adoption. 

Four core underlying research topics form the basis of the technologies developed:

Improving the decision-making process, situation awareness and reducing errors using appropriate user interfaces, as well as visualization and analytics tools.

Interacting across different media forms simultaneously, such as large-scale displays and augmented reality, and using tangible user interfaces to improve the experience.

Understanding human behaviours in different contexts and developing approaches to effectively capture, analyze and understand them.

Utilizing and developing user interface design and evaluation methodologies to greater uptake of new user interface technologies and AI.

The group’s work encompasses technologies such as mixed reality, visualization, automotive user interfaces, multimodal interaction and large-scale displays. The group increasingly explores the use of AI across these technologies, whether this is from the perspective of automated vehicles, how people interact with AI or the use of AI alongside data visualization tools. Additionally, sustainable approaches to developing new user interface technologies are also investigated.

A central goal of this work is to improve the acceptance and adoption of new user interface technologies. This is achieved through a comprehensive user-centred design approach, which places the user at the heart of the entire process.

Scope of expertise

The group works with many SMEs and large companies to help them tackle their human-centred technology challenges. This work ranges from understanding the challenges they face and developing early prototypes, through to partnering with them to co-develop new technical solutions through research and government innovation funding. Examples of this include proof-of-concepts exploring the use of augmented reality in factories and safety critical settings, through to visualization tools to assist in anti-money laundering. 

The group explores new possibilities for interacting with computers, building upon the advantages of different modalities. For instance, tangible objects enhance mutual awareness and can be fluidly shared in group scenarios. The overall aim is to make interactions more engaging, supportive and user-friendly, with a particular focus on challenging situations, such as group work or setups involving multiple devices or media. Related issues, including privacy concerns, are also addressed. As part of this work, new methods, toolkits and frameworks are developed to assist the design and/or implementation of such multimodal interfaces. 

Interactive surfaces and multi-display ecologies provide great benefits for information visualization and visual data analysis. They allow for a better presentation of large amounts of data, boost user performance and support collaboration, as multiple users can access and view content simultaneously, easily follow each other’s actions and cooperate on solving a complex problems. In this field, the group seeks to develop novel visualization and interaction techniques that facilitate analysis, communication and the exploration of various types of data on interactive surfaces. 

The group has worked on mixed reality systems for civil protection, manufacturing, laboratory safety training, defence and digital twins. Examples include the use of 3D positioning systems together with augmented reality to provide enhanced training capabilities for radioactive incidents, through to the use of augmented reality in operational settings. The group’s work has extended this to using 3D immersive visualization techniques to enhance situation awareness in radioactive incident training. 

Information visualization leverages the powerful pattern detection capabilities of human vision. The group explores new data visualization methods to support the analysis of complex networks applied to biological, anti-money laundering, social media and humanities data, and the analysis of large collections of unstructured documents applied to evidence-based medicine and the “science of science”. 

Research focuses on how people and vehicles interact as automation becomes increasingly available. This work includes developing simulation software, undertaking extensive user studies (from a vehicle occupant and pedestrian perspective) and working with leading companies to improve their understanding of the emerging challenges in this area. This has led the group to explore aspects such as maintaining skills, automated vehicle user interfaces, situation awareness and wider areas relating to human perception. 

In addition, through our partnerships with leading universities and research organizations the group undertakes foundational research projects and PhD training programmes. It engages actively with the scientific community, from co-organizing prestigious Schloss Dagstuhl Seminars, through to hosting the internationally leading EuroVis 2025 conference. Group members have also been involved in other conference-organizing committees and represent Luxembourg in the development of international standards. Public outreach forms a key part of the group’s work, and it regularly engages in events such as Researcher Days and the Science Festival. 

Watch some our projects and labs:

Visualization

 

Immersive and interactive technologies

Our people

ARTH Enora

Visualisation & Interaction

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AYNETCHI Shireen

AYNETCHI Shireen

Visualisation & Interaction

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BAIXAULI Joan

Visualisation & Interaction

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CLODION Thibault

CLODION Thibault

Visualisation & Interaction

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COPPENS Adrien

Visualisation & Interaction

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CORNIL Maël

CORNIL Maël

Visualisation & Interaction

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DURANT Eloi

Visualisation & Interaction

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GHONIEM Mohammad

Visualisation & Interaction

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HERMEN Johannes

Visualisation & Interaction

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ISMAEL Muhannad

Visualisation & Interaction

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KHAN Muhammad Amin

Visualisation & Interaction

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MAQUIL Valérie

Visualisation & Interaction

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MC CALL Roderick

MC CALL Roderick

Visualisation & Interaction

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MC GEE Fintan

Visualisation & Interaction

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MEDOC Nicolas

Visualisation & Interaction

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MOLL Christian

MOLL Christian

Visualisation & Interaction

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RADHAKRISHNAN Vishnu

Visualisation & Interaction

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SCHWARTZ Lou

Visualisation & Interaction

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STEFAS Mickaël

Visualisation & Interaction

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Our latest projects

CoMixS

COllaborative design in MIXed-presence interactive Spaces

PAMLA

Performant Anti-Money Laundering Analytics

LASCAR

LArge SCAle Literature Review

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Our latest publications

Reflections on Visualizing the COVID-19 Pandemic for the Public

Losev T., Médoc N., Mueller K., Reinoso Schiller N., Sondag M., Wang Y., Wybrow M., Zeeb H., Keefe D., Bearfield C.X., Tory M.

IEEE Computer Graphics and Applications, vol. 46, n° 3, pp. 126-132, 2026

Speaker Extraction for Multi-User Studies or Why Clip-on Mics Are Not Enough

Coppens A., Hermen J., Maquil V.

Conference on Human Factors in Computing Systems Proceedings, art. no. 612, 2026

Intergenerational workshop for co-designing XR application storyboard to support older adults in daily tasks: methodology and preliminary results

Ismael M., Maquil V., Hoffmann M., Mc Call R., Hadj Sassi M.S., Tobias E.

Frontiers in Computer Science, vol. 8, art. no. 1763935, 2026

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